Devlogs
What?!
Male what soundeffect
Goals:
- Ambience: Mist and somewhat improved water
- Fix issue when 2 or more enemies enter water at the same time
- Find a way to make particle effects of loot not be below walls
- Better differentiation between humanoids and beasts etc. Sound effect for example and Loot Penalties
- By the by make the player say random quotes on butchering
- Also Prioritise Looting/ Butchering to herbalism, but with a smaller trigger area
- Create a small Bandit-Hideout Camp-Dungeon
- Reimplement 'Rest' with additional fun function: You loose all your reagents but all of your consumables are restored to atleast 1 charge
- Enemies should only respawn when resting at a campfire, not when switching scenes