Devlogs
Patch 0.08
Posted July 21, 2017 by Valcombird
#patch 1.3 #pause menu #combat changes #balance changes #npc drops #quality of life changes #reworked UI #bug fixes #item pickups #chest pickups
Details of Patch 1.30
(NEW) Chests/Item pickups
Spread around two chests to be opened that give items
(NEW) NPC Drops
- NPCs have 5 categories they can drop items from
- Can drop recovery items to equipment
- The winning screen after a battle now shows items that have been dropped
Quality of Life Changes
- When using a keyboard/controller to navigate menus with scrollbars the menus will now move with whichever object is selected (May not be all menus yet)
- Made UI easier to navigate with a keyboard/controller
Balance/Combat Changes
- All Ninja’s speed reduced
- All player armor increased by 5
- Both player and NPC can now miss physical spell attacks
- Physical attacks now use strength instead of magic
- (NEW) Accessories now give immunity to some ailments
- (NEW) Items can cure status ailments
- (NEW) When having certain ailments, when attacked with a certain affinity it will deal bonus damage
- Frozen, use fire
- Burned, use wind
- Asleep, use anything that deals damage
- (NEW) AOE Revive items added
Misc.
- Removed some grey lines from Pause menu and Equipment/Item shop
- Redid some combat UI so can see it a little better
- Changed some things in the Pause Menu UI
- Party members automatically added, no longer have to pick them up
- Remove all ailments once a battle is won
- Redid how you equip items in the pause menu to be easier to use (hopefully)
- (NEW) Ability to rearrange party in pause menu
- Base items are now given at the start of game
- Sprites added to the starting area
- Changed the opening to reflect changes and give better information
Bug Fixes
- Fixed a bug that when player was poisoned or burned they would die on their turn because the ticks would be infinite
- Fixed a bug where if the player was confused or enraged they would repeatedly attack and cause auto win or loss
- Player no longer can use spells when they don’t have the appropriate mana
- Player no longer moves forward when dead
- Can no longer pause when engaged in dialogue
What’s to come
Changes to Pause Menu
- Reworking inventory screen
- Adding more to party menu
- Look at status
Visualizers for what ailments a party member has in combat
Bosses
Cutscenes
And all previous things that were mentioned that have not been implemented yet
Thanks,
Val