Devlogs
Weekly Devlog 17
MONSTER
- Added new monster in the game
- Found an applied an improved way or area detection, where now I don't need to manually animate areas to match parts of the body
- Accuracy increased regarding hitboxes
- Made ALL of the animations
- Idle
- WalkIntro
- Walk
- WalkOutro
- Hurt
- Attack
- Death
- Created animation tree (node that manages animations and its transitions)
- Remade scene 6 part with a massive hole to ressemble more what I did with a render
SFX AND MUSIC
- Implemented stems for final scene 6 ambience
- Implemented SFX for water
- Walking
- Crouching
- Jumping
- Running
- Recorded sound effects for both monsters
WEAPONS
- Added melee attack to Beretta92 to compensate the lack of dedicated melee weapon (for now)