Devlogs
Endless Demo Update MK.II
MK.II Changes:
Endless:
- Added spawners for hazards such as explosive barrels
- Reduced the delay between waves.*
General:
- Added XP notifications on hud
- Added Weapon Unlock Notifications
- Added Crosshair settings - Note: Still needs a bit of polishing in the options menu.
Bugs:
- Fixed shotgun shell door mods costing $0
- Fixed player bullets hitting the player when aiming at the perfect angle and jumping, killing the player's momentum.
Gameplay Changes:
- General Rewrite of XP related code
- Adjusted Big & Giant XP rewards
- Adjusted XP requirement for ranking up (Previous version saves should not be heavily affected, just simply rank up and you'll be using the new rank up requirements.)
- Changed how XP is rewarded so it is possible to earn XP from means other than killing enemies.
- Added an XP reward for clearing a wave (More XP rewards will come for: headshots, mid-air kills, hazard kills, etc.)
- Rewrote armor cost calculations
- *At the end of each endless wave, the current kill combo will end before the next wave starts.
- Doubled the Kill Combo Penalty for taking damage