Devlogs
Patch v1.0.4 is here!
Balance tweaks and bug fixes for all to enjoy:
- Total game percent now calculates correctly (99.28% was the max possible, it is now 100%)
- Remix high scores now actually show your correct remix scores
- For each coin an enemy drops, there is now a 50% chance for another coin to drop (so 50% more coins total)
- Easy maps now give 60% coins on the award screen (up from 50%)
- Remix maps now give 300% coins on the award screen (up from 200% because they’re a monstrous leap up in effort and time from normal maps!)
- Robot Warps Quickly balance overhaul
- You now start with no Speed upgrades instead of 1, but your base speed is as high as having 2 upgrades
- Boss now has significantly more health and gains more per wave
- Stars now move faster, you know, QUICKLY
- Missiles fly faster
- Blue guy bullets are slower, but gain more speed per wave. They are also fired less often (but more often per wave!)
- Seeker enemies now get slightly faster every wave
- Weapons now can be upgraded 5 times instead of 3, for maximum annihilation.
- Laser visual glitch fixed
- RWY - Remix map modified so you (hopefully) cannot get stuck in the bottom middle after the very long spike pit, by getting there without an intended powerup
- RWY - Remix map modified to prevent another potential softlock at the very top, in the room full of a million doors and switches
- Added support for 1360x768 resolution (previously only 1366x768 was allowed - weirdly, both resolutions are real ones!)
- A certain sekrit tunnel now properly colors red in Infrared mode
- RWJ - now shows the traditional start instructions instead of nothing