Devlogs
Update #8 Hotfix #1
HammerA downloadable game for Windows
Some fixes catching up to yesterday's update
FIXED
- Turrets will now despawn properly when a Destruction contract ends via time-out
- Remaining enemies are no longer "killed" when a wave ends
- Their bounty is no longer added to the ending score
- Pooled enemies no longer remain targetable when a wave starts
- Caused by being hardlocked to a target as it despawns
- Target sublists are now cleaned up and compared to the master target list
- Reprisal wave no longer procs an armor/health refresh if it replaces a Rally Point
- Might be pointless due to a Rally Point rework coming up but at least it consistently checks the active wave now instead of the current branch
Thanks for sticking around!