Posted June 27, 2023 by Valengo
#Bugfix
It seems that the bug was caused by how the sprites for the mutant were serialized and saved on browser versions. They also differ browser to browser? Who knows. Wrote a workaround, found out via using the profiler to reach the error stack.
...
<sprite> at SpriteRenderer_set_sprite</sprite>
<sprite> at Mutant_Load</sprite>
<sprite>at Mutant_Start</sprite>
...Either way its painful i resolved this after the jam, hopefully this wont impact the playtesting as much.