Devlogs
v0.6.0-beta
_nakeA downloadable game for Windows and Linux
bugfix:
- When poop is spawned the scenery placed underneath is still displayed
- poop makes trees disappear when placed on top
- scenery's visibility not well asserted when stepped onto by a transparent shape or multiple shapes of variable transparency
- if poop is spawned on top of another poop the previous one never gets deleted
- disable grid rotation and shortcuts when dialog windows are displayed or if keys are currently being remapped
- when scenery is spawned underneath an item it shouldn't be displayed
- spawned candles aren't on fire
update:
- scaling shapes higher up than the height limit messes with the size of the map (36 in base 35 is 10)
- create a distinction between items and powerups
- Turn Duck/Poop into items instead of scenery elements
- when the mouse is hovering above the map in edition mode, highlight only the right layers
- update PLAIN map by increasing water level and in doing so increasing its gameplay added-value
- make Mr QuacksALot flap its wings
- add Poops and Ducks to the Park map
- save items edition history
- move the "terrain" tab up and the "map" tab down in edition menu
- update the Pond map
- make "last survivor" option disabled by default
- give dialog windows rounded corners
- give control columns (up, right, down, left) their own icons
- give edition buttons rounded corners