Posted June 25, 2023 by Reinhold_Kirkham
After a long time, I've finally managed to put some work into this project.
I've felt that no matter how much I've fine-tuned the gameplay, it was lacking something. In the past few months, I've dedicated some time to study older RPG engines, specifically those built before 2000. I've come to understand that the simplistic geometry of the levels used in these games offered opportunities for unique gameplay elements that are very hard or impossible to implement in modern RPG titles. For eg. destroying walls dynamically or creating them on the fly. Because of that, I've spent time creating a simpler 3D collision engine that, combined with some modern gameplay elements, will hopefully create the desired gameplay experience.
Building a project from the ground up can be a challenging process, but I hope that this approach will simplify things later on.
Currently, the following has been implemented:
What's next?
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