Posted June 24, 2023 by EggManGames
The timeline to complete this Jam was 48 hours. The theme was "Downsizing". I'm fairly used to RPG Maker, so the engine wasn't hard to navigate. There's a lot of assets included, so it's easy to prototype.
My idea was to start with a party of 5 characters and reduce your team size by 1 for each new floor you enter. This captures the "Downsizing" theme. A secondary idea is, that with less party members, difficulty would increase but managing the remaining party would be easier and gold could utilized more efficiently.
The default engine supports only 4 characters, so in order to use 5, I had to make edits and use plugins to change core engine behavior. I also gave individual abilities to each class so that everyone didn't have the default "Guard" command.
The most important things to me was ensuring the game was balanced for all 5 characters and making sure that each character felt unique. That's something I spent a lot of time on and I really enjoyed it.
Going forward for future Game Jams, in order to save time, I would avoid using custom edits to the core engine as this cost a lot of time overall.