Posted June 24, 2023 by I.M.I.Self
#announcement #update #minor #speedrun #speedrunning
We promised you a 1.2.1 hotfix, but we ended up adding more things than just hotfixes, so we decided to just call this a 1.3.0 release instead of a Hotfix release!
You can find the full changelog at the bottom of this article. Keep reading if you want more information about what changes you might find in today's version of the game!
Speedrun Mode Showcase
So… Our game is now on Speedrun.com!
And, as requested by Vaiann and Gaminator3333, there is now a Speedrun Mode.
This mode starts a timer whenever you load into a level, and automatically pauses/unpauses whenever it is appropriate to do so. The timer will also include info that can be used to validate a run and also includes splits for the levels youâve beaten.
This timer is designed to be used in professional speedrunning, such as when submitting a run to Speedrun.com. Although, even if we have our timer for speedrunning, make sure to always read the rules of the moderators. If they say donât use the in-game timer, tag along! We wonât mind at all*.
* Not a factual statement. We will mind a little. We spent vacation hours working on this mode.
Pick-Up System Showcase
We explained this in more detail in our Whatâs Cookin #6 post, but weâll go over the changes weâve made to the system as quickly as possible.
The Pick-Up System now has âNear-Object Transparencyâ - Some big objects, such as cubes, now become slightly see-thru whenever they are picked up, and get increasingly more transparent the closer it gets to the camera.
Showcase of Adaptive Pickup Target (the yellow diamond is the actual target the cube is following)
Another thing that has been implemented is how picked-up objects behave when being held - If a picked-up object cannot reach its intended target location when picked up, say a wall is in the way of the intended location, itâll instead adjust to the environment around them and find an appropriate location to hover at, hopefully preventing smaller objects from getting stuck more often.
Showcase of QoL changes
Not a lot of noteworthy QoL changes, but here are a few of them anyways!
If youâd like to talk about the game alongside other creative and like-minded individuals, feel free to join!
Weâve recently gotten a lot of actual professional speedrunners joining here to talk about the game and different speedrun tactics for it, which has been incredible to be part of! Theyâre the reason why we built Speedrun Mode, so you can have them to thank for when you find yourself raging at a keycard getting stuck on a tipped-over chair in 1-4.
If you wanna join in with these people, and talk not only about the game but other cool creative ventures, please do come along with us!
[1.3.0] - 2023-06-24
ADDED
CHANGED
FIXED
KNOWN ISSUES
Changelog formatting is partly based on [Keep a Changelog] (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…