Devlogs
Update 1.1
Fixed or Improved:
- Monsters no longer hoard into one place
- Guild menu can now be re-opened for devices with resolutions below 1920x180
- New guild building no longer free…
- Building now shows red when you don’t have enough gold
- Move distance -> move speed, calculations improved for adventurers. Log_100(dist/10000) -> Log_10(dist/1000)
- Weapon shop now sell more durable weapons
- Adventurers now purchase best weapon available and not just next best after their own
- Adventurers hunt until no more monsters are nearby Then sell, instead of always going to sell immediately when have more than x amount of items
- Adventurers now check how much they’ll get from selling rather than how many sellable items they have before deciding to sell.
- Monsters don’t attack ghosts (dead adventurers) anymore
- Monsters have their own range and won’t get too close to guild unless passing threw
- Armor equipment now visible (Possibly buggy)
Added:
- Event referring (Click on an info, or guild member in the guild, and it will focus on that entity)
- Menu exit buttons
- Ghost sprite for dead adventurers
- More event info (Selling, Purchases, Rare drops)
- Armor now has defense stats
- Monsters have visible names
- 3 New monsters (Strong Slime, Demonic Sludge, Deer)
- More sellable items drop from the more difficult monsters
- Settings
- Toggle World Tiles
- Toggle Monster Name
- Monster Entity Limit (Won’t remove monsters if set lower than current amount)
- New controls
- [R]: Return to focus (if you were watching an entity but move away (their stats still visible) you can return to them with the camera following by pressing R)
- [M3]: Possession (Middle Mouse Click (Or scroll wheel click) an entity to possess them, This feature is experimental, but will likely become an upgrade in the future if/when this becomes more like an idle/incremental game)
Simple quick fix update fixing most major issues and adding some stuff for better navigations.