Devlogs
Post-Release Update 1: Minor Fixes
Today's build is only a small patch, now that we're a few days into release. Feedback from players on various platforms has been incredible! All your Likes, downloads, comments, and ratings are immensely appreciated.
Let's get straight to the dev log!
- Fixed some item card issues in the Legacy campaign
- Added (Skill needed) tags to some events that were missing them
- Added a reference to BLOCK chance for LUK influencing skills and items
- Fixed an interaction between MP draining Techs and the Spellsword skill which was giving out less MP than intended
- Changed the Shielded battle pop-up to Warded, since Warding doesn't require a shield and players found the old wording confusing
- A few skill re-balances and tweaks
- Fixed a trigger in Chapter 2 that would unintentionally lock out a secret area when certain conditions were met
Adventure onward, worthy Souls!