Posted June 23, 2023 by ZhucklyDev
#Game Design #Concept art
Michi's Adventure Document for the concept jam!
The game is about an archaeologist cat looking for an ancient relic in the depths of the cat's temple, to reach the place, our protagonist will have to go through multiple puzzles that will test the player in different ways.
The main objective of the player in each room is to activate the KEY MECHANISM that will open the door to the next room, this can happen by multiple ways.
The game is focused on puzzle solving, and to facilitate the workflow of level design we divided it in different "components" which form a single level.
Each "level" is represented as a dungeon, this spaces contains different puzzles which theme is linked with the element they represent, additionally the color palette will shift depending the element.
The room is where the puzzle is, whenever the player uses the "Hard reset" buttons, he is going to return to the entrance of the room, resetting everything in the way.
Main tool of the game, the mechanisms WILL be designed to fit any dungeon and be as versatile as possible. For more information keep reading!.
Special door that requires the 4 keys of the previous dungeons, once opened, the player will have to face one last level and acquire the relic.
Main object of the game, the objective of the player is to take this object to the dungeon entrance where the big door is, this is not going to be the same in every dungeon thought! each one will add its own "essence" to the key by making it a challenge to take the key to the place!.
In this section we are going to talk about all the possible mechanisms the whole game can contain. This are not tied to a specific one.
Main Object in the room, its function is to call linked objects to be "activated". This activators come in different shapes and forms:
Object that requires an input from an activator to do its function.
References are stored in this Pinterest board
Character concept and different color palettes.