Posted June 20, 2023 by Grajo69
UPDATE!
- two new locations: Prison (15 lvl) and Cliff (20 lvl)
- new enemies
- new items
- DMG formula reworked
- now for all items, their main statistic - damage for weapons, and armor for the rest of the equipment - scales with the level of the location the hero is on
- development of the weapon progression system:
- Along with gaining new levels for each weapon there is a separate "small" tree, in which players unlock two passive skills at lvl 10 and lvl 25, and the ultimate skill at level 50 (the ultimate skills are not implemented at the moment, there is only their icon in the tree).
- starting sword ability reworked – now grant you a 15% Armor buff for 10 seconds
- changes also affected the healt potion, the starting level of HP return now starts at 5% instead of 10%
- many smaller improvements to improve the quality of the game
Next goal will be to add more locations for levels 30,40,50.... up to 100, in addition, work is underway on boss fights and legendary items that will be able to affect skills.