Posted June 20, 2023 by Brad Dallimer
The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was implemented using scene management, triggers, and Unity Events.
As the player passes through one trigger and into the other, scenes are loaded and unloaded from a list attributed to each side of the connector scene.
[Gif of dynamic scene loading in action from above]