Devlogs
Day 4 - Mutation focused
Posted June 21, 2023 by Dekels
Day 4 - Mutations upgrade focused work
Today i've managed to spend almost 2 hours in the actual upgrades of each Arm, currently before i have any new UI upgrading an arm will increase its damage and for visual effect will make it slightly bigger.
What i accomplished on Day 4:
- What i accomplished on Day 4:
- Working UI for Mutations with validations on Energy cost
- Extra usable validations such as block if no Player character is active with a "fire arm" for example
- Random Default ARM upgraded to a random arm (fire/ice/toxic)
- Fire/Ice/Toxic Arm upgrades with the following conditions:
- At least 1 arm of the relevant type found
- if more than 1 arm - check whats the lowest upgraded arm and upgrade it, to stop a scenario where the same arm gets upgraded all the time
- Add various particles just to see what's happening on the screen:
- Upgraded arm particles with the relevant color (fire=yellow, ice=blue etc')
- Enemy spawned particles - each enemy has a different color particles
- Player spawned particles - very basic white ones