Devlogs
Day 2 - 2 hours of Focused work
Posted June 20, 2023 by Dekels
Day 2 - Worked for 2 hours straight
I was focused on gameDev although i was also watching a football game in the background :) "luckily" it wasn't that exciting.
I had loads of things to do and my board was overwhelmed with idea, and much like most of the things i do in my line of work it all comes down to priority -
- Whats my MVP?
- What do i need to focus on first?
- How much time do i have for really play-testing every feature?
After i answered those questions, i quickly started prioritizing and started with the things i knew i could accomplish within two hours so i know that's done with and i'll be able to continue/start tomorrow from my next task without having to worry about what i did yesterday.
Focus on only 1 thing at the time, dont get distracted.
"Never half-ass two things, whole-ass one thing" :)
What i accomplished on Day 2:
- Added Debugger text on top of Player chars to clearly see all states and statuses (this helps a ton while testing things out!)
- Health scripts for all - Player, Enemies, both laboratories
- Basic AI attack per Arm, including:
- Different arm generation
- Generic script for projectile damage, speed, direction etc'
- Player generic Arm attacks, there are 3 arm types implementation at the moment:
- Fire arm -
- Fast attack speed
- Fast projectiles
- Med damage output
- Ice Arm
- Slow attack speed
- Slow projectile
- Med damage + freezes the enemy (hopefully)
- Toxic Arm -
- Med attack speed
- Med projectile speed
- Low damage output + AOE on all close enemies
- Basic Enemy Spawner button for easy combat
- Basic Enemy AI which includes
- Enemy detection procedure
- Enemy attack