Posted June 19, 2023 by John Pennycook
I've been experimenting with utility-based AI for a few weeks, as part of my ongoing efforts to develop a JRPG.
When I was starting out, I couldn't find any freely available resources for implementing utility-based AI in Godot. I ended up developing a few new classes and editor plugins to make things easier for myself, and I've decided to release everything I created as open source to help the rest of the community.
You can contribute to the project over on GitHub.