Posted July 20, 2017 by spatialfree
1.5 Devlog
5 stages first to three
freeze frame on health damage
responsive & renovated HUD
more shrapnel on death
hide HUD on death
3 materials for player ships
power up of +2 -1 -1 instead of time delay
HUD Shake
projectile shadows
debuff laser on interaction with shield
play sound as laser hits shield and emit particle effects
left trigger to boost replaces old boost method and removes stamina
TextMeshPro replace Unitys default text system
temp barriers that appear as stage progresses