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Breeders From Sector 9!!
A browser game made in HTML5

Apologies for the radio silence, I haven't been able to make any decent progress on development stuff lately so I haven't had much to bring up. (Also my job makes me want to forcibly remove my brain stem with a pair of needle nose pliers, but that's life babyyyy). That being said, I felt it would be appropriate of me to lay out some of my goals before I start working on the next Chapter! I really want the first chapter to feel "finished" so I don't have to keep jumping back to it while I'm knee deep in new content. So, in no particular order...


  • Probe Finding!
    I really want to keep the probe hunting mechanic, but I could definitely stand to make finding them less tedious. I've got a couple ideas in mind as far as accomplishing this goes, but the prevailing idea is to have an item in the player inventory that can be used in menu to list the number of probes in an area. I'll be playing around with that for a minute to get it how I want it, but I'll definitely be open to feedback once this mechanic's out! 
  • Touch Up!
    I noticed a few art pieces have some color clipping through the lines. They're not too distracting, but now that I've noticed them they bother me and I hyper-fixate on things like this. This one's low priority, but I would like to have it fixed before starting on the next Chapter. Also, the Director's left arm is fucked six ways to Sunday in her intro cutscene.
    Not that she minds; it's a small price to pay for spicy chips.
  • Area 51 and the Sewers!
    I mentioned in an earlier update that I had an encounter planned for the sewers, but I've also been wanting to change how the Base level is meant to be played. As it stands, it's pretty easy to just blitz through, especially since the agents don't actually do much to impede your progress. However, since each dialogue encounter is unique and takes a considerable amount of time to code and write for, having a dialogue encounter for every single agent in the Base is a tall order. I'm still trying to work through that little bump in the road, so it'll probably be a while before I have a solution for that. Also, sewer encounter! I don't wanna spoil that one, but hopefully it'll be ready for the next build. Maybe. 
  • Mobile Port?
    I might be making a mobile download before too long, but since I suspect I'll be updating the first chapter somewhat frequently I'd rather not have to manage two different downloads. This one might have to wait until I have the first chapter released exactly how I want it, but we'll see! If the new fixes I'm working on take longer than I'd like, then I'll probably drop a mobile download in the meantime.
  • Gallery!
    Currently there's no gallery option. The image files are accessible, but I understand that they're not exactly very well organized so I'm looking to add some kind of gallery feature here eventually. Gonna be a minute, since it's not my highest priority at the moment, but we'll get there!
  • Rations!
    Currently, rations are absolutely fucking worthless! They're a vestige of the earlier combat system that was, you know, an actual combat system, and required some kind of healing mechanic. I have three ideas to remedy this issue;
    FIRST: I add the option to use a ration halfway through a combat dialogue. The con of this option is that I don't wanna. The label system I have for dialogue encounters is inflexible as hell, so that would be annoying to implement.
    SECOND: I make it so the player doesn't "heal" after an encounter, so they will need to use rations afterwards to make up for any dialogue mistakes they've made earlier. The con here is that I don't want to be too punishing with the dialogue combats; I feel like they play too much like a guessing game sometimes, and I don't want to be overly harsh.
    THIRD: I just FLIP THE BITCH and get rid of them entirely, since they just feel tacked on at the moment and I'm not entirely convinced that they fit in with the rest of the game. Biggest con here is that X2 really likes snacks, and I feel like having rations on hand leads to some fun interactions when she's preggers.

I think that about covers what I'm working towards as far as a final release of the first chapter is concerned. What do y'all think? If you've got any suggestions, feel free to comment below! (Aside from kink or story suggestions, please. I prefer to have that stuff figured out on my own.)
Thanks for sticking around to play my goofy-ass little game, I appreciate the support!

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