Posted June 17, 2023 by Kirill Live
#Interactive Fiction #Visual Novel Tags android #Game Design #Game engine #GameMaker #GitHub #Kinetic Novel #Open Source #Twine
New public version! Key features of this release:
We noticed that many people leave the default UI design when creating visual novel, so we've tweaked it to make it more versatile.
Fixed the problem of creating a new project, due to which an already open project was closed. What was the problem if the user accidentally clicked on the new project button.
Also fixed the problem of using ruby "振り仮名" in the name panel and displaying it in the script editor.
In the Android version, "Restart" function has been added for the initial view.
Added a new addition "Screen control" to the project settings. It will allow you to manage the history without the Next / Back buttons, replacing them with a simple tap on the screen.
Added GamePad plugin
New plugin to enable gamepad adds the ability to control the project using the D-pad from the keyboard or joystick. In this case, the user settings will also be used, which, in case of conflict, take precedence.
After applying the plugin in a running project, pressing the D-pad will show the default cursor (black ball)
The sequence of switching between buttons is determined by their location in the scene editor in the "Button & choices" section.
AIn the "Cursors" section, new settings for the D-pad cursor are now available, in which you can set the image for the cursor, its size and location relative to the button it will be hovered over. Optionally, you can set the CSS class and style.
More information about the new plugin here: https://kirilllive.github.io/tuesday-js/doc_editor.html#game_pad
The new Gamepad plugin will allow you to create visual novels with the classic style of control and command selection as in projects with NEC PC or MS-Dos from the 80s and early 90s