Posted June 17, 2023 by MakhamDev
New audio export node
New print node
New WebSocket send/receive node
New animation controller node.
Gradient is now its own datatype separate from color.
Expression, equation nodes, and textbox evaluation now support bitwise operators (& and, | or, ^ xor, ~) and comparators (==, !=, >, <, >=, <=).
Add option to render disabled node when exporting (on by default).
[Audio Window] Node will now ignore 1D array input.
[WAV file in] Add warning when loading unsupported file format.
[WAV file in] Add audio preview delay and gain attributes.
[WAV file in] Greatly improve audio load speed.
[Render Sprite Sheet] Add range property.
[Mesh warp] Move to generate into node action.
[Color Adjustment] Add “color” mode for color/palette adjustment.
[Array to Anim] Add frame sequence property and frame sequence editor.
[Path] Transform tool also transform path anchor.
[Path] Control points mirror state now stored inside the anchor itself.
[Path] Changes in control point editing tool behavior:
[Path] Add shift, alt key functionality for path transform tools.
[Group Input/Output] Non-renamed node will use the name of the first connected junction.
[Group Input] Add trigger datatype.
[Transform] Add wrap render mode.
[Boolean] Adjust node size, add display options (hide background and label position).
[Logic Operator] And/Or operation now support dynamic inputs.
[FXAA] Add activation toggle.
Rename “Gradient Palette” to “Palette to Gradient”.
Accessing junction data directly from expression now use (internalname).("inputs" or "outputs").(junction name)
format.