Devlogs
First Things First, Which Most People Do Last
When I start a game for a jam, I attempt to get it shipped to the jam as quickly as I can.
Which means:
- Make a source code repository
- Make an itch page
- Make a boilerplate for the game where there is a blank window that I can close
- Get a build and upload script for the game
- Ship the game to itch
- Submit the game to the jam
Many people leave everything other than working on the game's code to the last, and many folks don't use a source code repository.
As a result of this, those folks have to scurry at the end, when if you follow the sort of practice that I outline above, and ship regularly, there is zero stress at the end. You are free to work on yer game.
Files
a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-windows.zip 33 MB
Version 2
a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-linux.zip 32 MB
Version 2
a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-mac.zip 33 MB
Version 2