Posted June 17, 2023 by TTLCIC
One feedback we received from players is Skoory can sometimes feel unresponsive and difficult to control.
Players reported that sometimes pressing the jump button feels like it doesn't do anything.
This is partly due to his long jump which can only be performed when you are just above the ground or next to a wall or another collider.
To improve this we added some dust cloud animations and double jump animations. This should give the players more feedback and a better sense of control over Skoory.
We are also looking at adding some type of dash animation. Which feedback mechanisms are the most useful for you to have in 2d platformers?