Devlogs
Version 0.3
Summary for today's devlog of Galactic Defender Version 0.3 :
- Implemented global improvements based on players feedback.
- Upgraded the game resolution to 1080x720.
- Adjusted the display (HUD) and optimized element positions for better visibility.
- Balanced the gameplay mechanics, including weapon firing, enemy behavior, and movement speed.
- Added the ability to destroy enemy missiles by shooting at them.
- Implemented a rule to prevent consecutive enemy spawns at the same location.
- Created a user interface for players to choose their preferred spaceship.
- Fixed a bug where a ghost ship continued firing even after being destroyed.
Stay tuned for more updates and improvements as I continue to enhance Galactic Defender!