Posted June 16, 2023 by cookiedraggy
Hi everyone!
Animation work is progressing smoothly and the goat enemy is having a grand ol’ time headbutting Kinny, kicking her in the face, jumping around and just generally being a little bit too rambunctious! Quite some moves he has developed and he isn’t even fully animated yet!
Making steady progress on the animations. Here's a little preview!
I updated the sketchpack with the latest progress GIFs as well!
The goat might be our rudest boy yet! But I will let you be the judge! Here’s some early gameplay footage:
Before you get worried about difficulty, please keep in mind that this is just a test setup for the raw attack patterns! We haven’t really tweaked any of the timings yet at all.
We’re also not yet sure if we’re going to give him all those moves in one enemy or if we’ll divvy it up into enemy variations. I could also see a strong version of him being used in a mini-boss fight!
We also noticed that his agility also pairs well with the more simple attack pattern of the first bear variation we made. Once you get used to the goat’s combat rhythm, the bear attacks add an interesting layer on top of fighting the goat.
We’ve received new updates to the Haven tileset. We’ve moved from concepting the visual artstyle for the base tile to producing the core chunk of tilesets and the background. We should have some early gameplay footage pretty soon!
The status report has been updated to better reflect what we are working on. New minor enemies and Kobold Boss overhaul have been pushed back in favor of working on the new major enemy. Map system and water remain unchanged, tho!
Until next week! Cookie & Bunny
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