Posted June 16, 2023 by Ruby Ali Studio
#AdventureGame #CryptographyPuzzles
I have been working on “BlackOut:The Kobal Heist” for at least 7 months. But as a new game dev with more experience repairing computer networks than writing from start to finish new software. It became a “heavy” quick.
Making applications that connect to an API and present the data in a visual representation was and seemed easy to attempt to complete writing creative narratives for my game.
Add to that I was attempting to make some social media presence to show my work. I just made it complicated and tough to do.
I ended up just stopping and giving myself a month to readjust how I was working on this project and what I need to do every day to make “BlackOut:The Kabol Heist” a reality in the narrative adventure genre.
Stay tuned here for more on my game.