Posted June 16, 2023 by Martin3dwork
#Gamedev #idea
Initially, my idea was to create a video game in a short period of time, avoiding investing too many hours in its development. For this reason, I decided to focus on a casual game and chose to use a procedural approach so that I wouldn't have to spend time thinking and manually building levels. Additionally, I was looking for a fun idea that would allow me to incorporate two or three features I had in mind. That's why I came up with the concept of using a printer, as it was a closed system with its own rules and already existed. I just needed to simulate it in the form of a video game.
To add fun, I implemented a time and scoring system, along with a shooting mechanism. However, despite the game being playable in its current state, there are still many basic features that need to be implemented.