Posted June 15, 2023 by Andrewnui
Publishing some fixes to errors I noticed in development and play after the big 0.5 launch.
- Vehicle spaces changed to 30 from 25, since vehicles theoretically use 3AP to move every round.
- Blocking roll added (Dexterity, against attack number), since other features were giving advantage/disadvantage to an action without a roll.
- Character speed changed from 5+Agility to just Agility, and running changed to x5 speed.
- New movement action "sprint" added, taking 3 AP to gain x10 speed, but at the cost of the Exhaustion status effect.
- Basic info for angle added (I need to add a lot more for this later)
- Species and feature examples updated for balance, especially around the Intelligence and Agility stats.
- A few other small typo corrections and clarifications, as well as small tweaks for streamlining and simplification.
Currently, I'm working on a few big changes to streamline spells and make them a bit more like weapons, but that isn't included in this update, since I wanted to push out the bugfixes early (so the magic features and spells pages at the end are not formatted quite correctly).