Posted June 15, 2023 by UPRC
All hell broke loose on DZ's stream when he confronted Juglim, and it ended poorly for DZ four times despite having a good strategy. I've made a few changes to hopefully improve the final area/boss experience.
- Added a check that turns off random battles in the final area after the second to last boss is defeated.
- Changed Debilitate ability to reduce maximum HP/AP for 1 turn rather than 5. It will still debuff the target's defenses for a single turn as it did before.
- Edited Juglim's elemental resistances slightly.
- Overhauled Juglim's attack pattern.
- Removed Juglim's ability to attack three times per turn when under 20% hit points. He will continue to only attack twice per turn when reaching this threshold.
- There was a slight chance that Riggy MV could fail/miss when used. Added a failsafe to prevent this.