Devlogs
Weekly Update 9
- dice changed again, now it will upgrade the item it landed on
- redone the item and stats logic, had to re add every item one by one
- added item durability, broken items remain in the inventory but provide no stats
- removed all %resource as resource stats
- more sounds and visuals
- new logo
- new lvl 1 enemy (snow pix)
- market refresh is back
- equipment is locked during fights now and cannot be changed
- market item locking mechanic to prevent it from being upgraded or refreshed
- item reworks
- bug fixes and future bugs to fix
- remove escape
- removed perfect roll
- removed roll mana cost
- and probably more stuff i forgot
my plans for the next update is adding runes that you can configure pre runs like starting gold gain damage and such,
and a stat page in game as well.