Posted November 03, 2018 by theroarer
Been working on the game a lot more recently after a multi-week break. Motivation was low.
Luckily, I have a good friend who was willing to play test for me. Watching the stream allowed me to catch many, many bugs that I've never noticed before: collision errors, a sprite not stretching, items not spawning, and a ton more.
This new list of things that needed to be fixed reinvigorated my drive to keep working.
I'm also slowly adding co-op controller support, which is enabled in this build.
Anyway. I'll try to do little recaps each week from here on out.
-EJ