Devlogs
Some major improvements and updates made.
The update today includes some nice additions.
- Distance culling of objects to optimize the performance a bit.
- Tweaked the distance fog so it doesn't look like air in Beijing.
- Animated transparent water all over 2d AND 3d.
- Made the waves and sprinkles and player shadow to move with the waves on ocean.
- Reflections on ocean water are now included.
- Raft and dude on the raft floats on the ocean waves.
- Made fixes to city meshes and colors (more needed).
- City meshes were reworked and polygon count is now 75% less.
- Soft shadows to people and some structures.
- Soft lights for lamp posts.