Posted June 13, 2023 by JamesBrill
#update #camera #usability
In a further attempt to improve Feedwater's playability, Version 0.21 introduces the concept of "bounded cameras". These are regions I've placed by hand around specific puzzle rooms. When the player enters one, the camera transitions from the standard dynamic camera to one that is constrained to the region. A variant of this "bounded camera" is one that is completely fixed. This makes solving some of Feedwater's puzzles much easier as all puzzle elements are on-screen and the camera doesn't move around while inspecting different parts of the room.