Posted June 11, 2023 by Kaimatten
Hello! It's John Bond/Kaimatten, and I'm happy to say that V.45 has been finished!
The biggest thing to say about this patch is that the first act of the Labyrinth, Lantanas, is pretty much where it is going to be for the game's Early Access. There was a lot done regarding the game's art, and a lot of work on remaking how walls interacted with floors and such.
A big, complex addition to the game is MageRot, a sickness that overtakes people who are close to too many magical items. The more Blessings and Artifacts Iris holds, the lower their max HP will be. The first dozen or so powers are free, but eventually players must choose if they want that extra explosion trigger or if they want to keep that extra hit in between healing.
Some systems within the game are too complex for my liking. They get a bit difficult to explain to some players, but also add good depth for other players. I never want a complex system to be too essential for a player that they cannot finish the game without using it, but I also want there to be some complex systems for players who want to play the game at a higher level. Eventually the TIPS screen that was added will be fleshed out more, and we will have an Encyclopedia for those who want to learn intricacies of the game, but a lot is still being balanced and determined.
I'm also happy to show off that our forever part-time worker, Guglielmo, has a bust! Also, that the Dialogue system in game is better looking in general, with higher quality portraits and fonts.
There's a lot of little things to weigh and gauge, and I expect a lot more will change in the patches to come, but still I'm more pleased with the game as every month goes by. Also, more and more there is a higher likelihood of a Kickstarter around the end of Summer or into Fall.
The next patch will focus on making Act 2 look and play well, to be released in mid July. I'll give another update in a couple weeks!