Posted June 11, 2023 by Solomon Agayatin
> VERSION 0.3e is here to change
how you view HP in the game!
- Like I said last patch, there's a
big surprise and it's the HP regen
update and how it scales
with your numbers!
- You now gain a scaling percentage
of your hp each time you level up
and/or pick up a Rage Tube.
Your HP also adjusts when you
gain Endurance, regardless if it's
from abilities or Cores. Glyphs
and Gear up's also scale accordingly
as they give you HP refunds and bonus
stats, HP scales along with.
- This new mechanic update for v0.3e
will be perfect for future additions in
the game that adds HP or mechanics
that relate to levels. This also helps
Guardians sustain more especially
with those Guardians that lack heals
and hp regen skills and there are more
of them now since I purposely removed
some certain abilities
with healing capabilities.
- Guardians can now tank more damage
or take damage and still recover from it
in time without sitting idly by and continue
fighting, doing objectives for tenacity, and
level up!
> That's not all, with this update, I give you:
LEECHER - the 39th playable Guardian!
Everything he does, steals HP.
He's all about draining your enemy's HP and
also locking it to prevent them
from healing and hp regens.
> BUG fixes and Rebalanced numbers
for Core Guardians and general gameplay
alike.
- Jumpshot Party changed to Super Weapon
Mode. Instead of unlimited Stamina, it's now
unlimited Special Attacks. It's more fun that way,
we found out after testing it a bit.
- UI updates and more.
> Last surprise bomb - This update is already huge
on its own but here's the kicker which will be for the
next: We are now leaving prototype / Alpha version
and finally enter PRE-BETA VERSION,
starting at v0.4a!
- More details to follow.
> For now, have a good one and enjoy this huge deal
of a patch. These additions will affect the future and
the first early versions of Pre-Beta for sure! Especially
that single player or campaign is coming soon!
- Have a good day!