Devlogs
Post-Mortem Update
Posted November 01, 2018 by OrionDark7
#post-mortem #update
It's been almost 3 months since O² Space Salvage's first release after the end of Ludum Dare 42. There hasn't been any updates to the game since that August, as well as a lot of bugs and annoying occurrences in the gameplay itself. So, I decided to do a Post-Mortem update for the game to fix some of these problems.
New Changes / Features:
- Full Screen Mode, you can now toggle in and out of Full Screen Mode through the Settings Menu. Resolution for the game stays the same at 800 x 600.
- Controller Support is finally fixed, at least for Windows Users*. Since macOS doesn't natively support Xbox Controllers, that function is still under construction, which is also why there is no O² for macOS.
- Controlling the Ship is a little less jittery, I slowed the ship down by 25%, which is the only way I could get it to seem to not drag along. I also did this with sentry bots just because they were going at lightning fast speed before.
- Course no longer follows the ship after the Level ends, it just disappears (as a temporary fix).
*Windows as in running the .exe on Windows or the Python version on Windows.
Files
O² for Windows
O² Source Code