Posted November 01, 2018 by GMPguy
So I've decided to add some stuff to the Local Multiplayer, and now there's more variety to the game. I've also added more options to the Local Multiplayer to choose from, so that rounds can be even more personalized. Aside from all the multiplayer stuff, there have also been some small bug fixes and changes not related to the Local Multiplayer.
Here are more details on the update:
As you can see, there are few key differences visible in the menu.
The first thing, is that the options to change Color/Name/Type/Starting Key of a player aren't present in the menu. These options have been moved to "Players settings" subcategory, which looks something like this:
You can also see, that there are more options to customize a player. These new options are:
The second thing, is that the rectangles that contain informations about the players, are now bigger. They've been resized due to bigger amount of player customization options.
And the last thing is the "Reset settings" option. As the name suggests, it'll undo every change to the options inside the local multiplayer menu. It's pretty useful, now that there are more options than before.
Aside from adding new options, I've also added new stuff to the new and already existing options! That stuff is:
1. New timeout form, called "Bombardment". When timeout occurs, 1-2 gray Paint Bombs will be dropped randomly across the map
2. New special perks:
3. New specials for game:
4. New player colors, these colors are: Cyan, Violet, Mint Green, and White. Here's a picture showing the colors:
Besides Local Multiplayer, I've made some changes to other things that aren't necessarily related to the Local Multiplayer.
1. Now there are visual and audible effects during the timeout phase. Previously, when the timeout occurred, (aside from the timeout itself) nothing really happened, there weren't any effects that would indicate occurrence of timeout. That has changed, and now, when the timeout occurs:
2. And now, everyone's favorite: Bug Fixes! The bugs that were caught and fixed were:
These bugs are no longer a thing, and now there are no bugs in this game! Ok, there are still bugs in this game, but less than before.
So that was the first update after the release, that besides fixing bugs, actually changed the content of the game! As it turns out, I'm not ending the development on the full version. Well let's hope that I'm gonna keep coming up with new ideas for this game, so that there will be more content!
But for now, thank you for reading and/or playing, if you have any feedback, leave it in a comment below this post, and enjoy this year's Halloween! Oh wait, it's November 1st... and enjoy this year's All Saints' Day!