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Devlogs

Balancing update

Tribute TD
A browser game made in HTML5

Hello itch.io,

thanks for the first feedback we got on our game. Building on these, we have released an updated version. The changes to this are as follows:

Improvements

  • Wave Composition
    • The way waves are composed has fundamentally changed. Before it was only possible to define what kind of bug and how many of them are in a wave. These spawned every half second. Now we can say much more clearly how quickly the bugs come and when.

Balancing

  • Balancing of Weapons
    • We compared the stats of all weapons and changed some values, to ensure that every weapon has its value.
  • Balancing of Waves
    • Using the new wave composition, the waves are kind of balanced now.
  • Balancing of Modules
    • Some modules were to weak. We changed that by making these modules much more better, like the damage modules.
  • Creep progression of hp bases now on curve. Before it was linear. That makes the early game a little bit more easier and the late game harder.

UI 

  • The targetters in selection panel of creeps was an unnecessary information for the player, we removed it
  • Critical Chance in selection panel is displayed correctly now, it was a way to high

BugFixes

  • Creeps could be killed multiple times by the shotgun
    • that happened, when two bullets did the final hit. As a result the bug respawned multiple times. To be fair, the player was also rewarded twice.
  • SickleBlades on the right side of a tower had a confused blade with a wrong base position
  • Pickaxes started sometimes to early because of a wrong distance calculation
  • Cars moved only inside of the car race tower if the track contains only two spots on the same y-axis.
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