Devlogs
Current Suggestions (v1.1.5)
Posted June 10, 2023 by Synrec
These are the current suggested updates for v1.1.5:
Modify movement area (Likely to be done via states/terrain effect) [Complete]Terrain effects to apply specifically, eg: Flying enemies only (Likely to force a TBS layer effectivity so that it will apply specifically to those terrain. Eg: Only affect battlers on the "below" priority) [Complete]Skill Categories on skill command selection. [Complete]Bug: Counter Attacks crash project [Complete]- (Likely) Multi-Tile/Connected resource battler. (Likely will be a non-moving battler and may be attached to the map motions extension instead of the core plugin.)
- (MAYBE)Directional effects (Likely no as all characters turn towards the attacker when an ability is used and there is no way to force fix a position. Via code effects in map motions a check can be performed to check if a target is facing a certain direction but otherwise, it is an extremely specific suggestion that is very low priority which may change depending on demand.
- (Very Unlikely) 3D Implementation. (If I have to do 3D, it will likely be on a different engine as RPG Maker is natively designed for 2D. Doing 3D design on a natively 2D engine can result in a lot of functionality being broken and an entire host of multi-dimensional bugs which won't be able to be resolved )
- (Very Unlikely) Removing the "Please Select A Battler" text. (Too many conflicting opinions on it.)
Any queries or further suggestions please list them in the comments below.