Devlogs
Week 10 - Playtest
Posted June 10, 2023 by Sanya
Hello once again everyone! It is that time of the week again. A lot of backend work went into the quest and dialogue systems. I even started working on the fishing system!! Though I will be 100% honest that I didn't get as much done as I wanted as I was completely addicted to Diablo 4. I kind of lost a good 2/3 of my week to it. Though now that I am at lvl 63 and have entered world T4 I will have a lot more time to work on this project again since none of my friends are even done with the main campaign lol.
EDIT: The devlog started duplicating text o.o ghosty
=========== Update Notes ===================
- Added more functionality to Dialogue
- The quest conditions will make dialogue boxes appear or not
- Quest System
- Added Quest types
- Added Objectives
- Added Rewards
- Added functionality to give the rewards to the player
- For this build bc of the bugs with the other quest objectives the test quest is not completable. But this does work.
- Pause Menu
- Added the quest system to the UI
- You can click the quest to minimize the quest!
- Added quest rewards
- I spent about 2 days getting this UI to look nice and I am happy I was able to get it all nice and neat!
- Started working on the fishing system
- I got the fishing part being added to the inventory already in but the casting of a fishing line has ALOT of math involved. So I have to learn more about cubic bezier curves to get the fishing line correct.
- Fishing is currently not yet implemented for this build.
=========== Known Issues ===================
- Entering the farmhouse and moving faster then the script loading adds a permanent movement to the right.
- The SaveGame doesnt save the Player character selected body
- Planting the seeds also drops the seeds on the ground
- Quest objective world triggerbox not responding to player entering or exiting the triggerbox.
- Quest objective trigger for passing of time not responding