Posted June 10, 2023 by teaminsertnamehere
#Resolution #Unreal #Settings
Author: Charley Weaver
After packaging the project for our last sprint, I noticed that the resolution settings that did work in the Unreal editor standalone game did not work in the packaged project. This was quite unexpected as everything was working as it should in the editor. See below for the issue in the packaged project:
Once that file was in place, I had to move onto the second piece. In my custom game mode, I had to set the full screen mode to windowed and apply those settings.
The third and last piece of the puzzle was actually applying those settings when the options were chosen in the options or pause menus. This was done by using the Execute Console Command function using the r.setRes command. For example, I used r.setRes 640x480w to set the resolution to 640x480 in windowed mode.
After these three pieces were set in place, the resolution settings finally worked in the packaged project! What a relief!