Posted June 09, 2023 by rafaelmcandeias
Last week we presented our prototype, which surely had all the crucial implementations for the game. However, this week we received the teacher's feedback, which stated that it lacked on morphing, and had "to much hide and seek".
Therefore, throughout the past days, our team was tasked to solve the remaining bugs, redesign the level, and more importantly, introduce new features to enhance the morphing experience .
To do so, we came up with the following ideas:
Here is a picture of the idea for the level :