Posted June 09, 2023 by cub3
#update
Version 1.4 was supposed to be launched on Monday, but due to a bug (2 files have been misnamed) some exports and an animation failed.
So we sped up and got everything ready sooner - enjoy!
8D now directly minifies those files, saving you LOTS of space for your game and time, cause you don't need to minify the files somewhere external anymore. The standard option is set at 85% quality, which will bring the giant example spritesheet down to ~5.7MB which is incredible. Even if you set it to 100% it will come down to around 6.5MB. All those minifications are not really visible, cause PNG optimizations are considered lossless, unlike JPG or other image formats. All it does is limiting the number of colors used, but in a way noone really notices, unless of course you set the quality too low (which you can if you want, but I won't reccomend it).
This is some really big news and you for sure will want to reexport all your created characters to make use of the filesize savings! One minor con: After the export which can already take some time, depending on the amount of spritesheets your export the minification is adding a bit of extra time needed. Saving A LOT of loading time later on, this is more than worth it - trust me :)
Besides all those big changes we fixed some minor stuff and some layers that didn't look perfect yet. That's it for now. Enjoy the update and have a great weekend!
- cub3 (Florian)