Posted June 09, 2023 by CringeChan
V0.06 Changelog
Additions
-Added rest button in inventory
-Added rudimentary digestion system when using rest button
-Added smooth morph blending so using items doesn't immediately set morph to that value
-Added slider to rotate character in menu
Changes
-Moved directional light around to make it look better
-Changed lighting parameters to make it look a bit less bright
-Made cube enemy look like a cube enemy (still doesn’t look good lmao)
-Screwed around with active cameras and boosted performance by like 200 percent
-Changed cel shading to work with lighting (GPU usage in inventory is quite high now unfortunately. Trying to find a good way to fix it without breaking everything)
-Made menus work better with different aspect ratios (I think, keep me posted on this one)
Bugs Introduced
-I didn't even notice I broke the character portraits in the dialogue. working on a fix for next update
Plans for next update
-Redo my morphs so they don't suck :)