Posted June 06, 2023 by Jamacanbacn
I am also happy to report the game is now on Steam! Even if you don't want to spend money you can download the demo for freeeeee
exhaustive changelog
β Underground lava plane open on the side
β Bug SewerTown Entrance fucked up
β Sewertown remove ladder
β Fix holes in the ground
β Bug SewerTown fix blinding acid
β Add ramps to long path with containers
β Bug lavatemple fix lighting
β Bug LavaTemple grave fucked up
β Credits screen fix mouse cursor showing
β Finish cleaning up credits
β Bug when pressing p to unpause or clicking resume on main menu - cursor still on screen @high
β Bug music not working
β Audio settings - the volume settings are applying to a different mix than the actual sounds
β Fix audio slider for music
β Fix apply button saving new settings for graphics,sound,controls
β Add credits list
β Add Roadmap image
β Add "End of RJC demo HUD"
β Update controls bindings
β Save players sensitivity
β Underground Fix lava not working in final build @high
β Rift Progress (5 or 6) - Removes portals
β After pause and click resume mouse cursor not focused
β Final parkour stage where you fight the boss in the lava arena
β Remove DEBUG from pause screen
β Controls menu <- Return arrow still shows mouse cursor
β Port Movement "Feel" from rocket jumping
β Add new portal area to hub
β Slowly port existing mechanics in FPSPlayer to FPSV2
β Save portal hub progression
β Port current slate hud drawing to a new "HUD" element
β Load save on startup
β Add music tracks to all levels
β Move death screen to HUD view
β Get main menu working in fps v2
β Make ammo bottomless @high
β Move damage indicator to HUD view
β Fix mouse focus after dying
β Fix mouse focus after Pausing and Unpausing
β Fix Red breakable walls not breaking from RocketLauncher
β Fix taking dmg to lava and acid
β Work on scene performance optimizations
β Remove plugins - housekeeping
β V2 - Move to new flashy polished rocket launcher
β Paper outline
β Improve Jump Height
β Port all existing binds
β Port Start Events
β Update from 5.0 -> 5.1
β Update boost ramps
β Update some player references
β WIP openworld map
β Make music files all looping
β Fix redwalls breaking from missle
β Fix interaction w/ statues
β Fix music stacking on Lavapassage
β Fix pause menu buttons
β HUD Widget Blueprint refactor
β Refactors Death and Pause screens to work within the new HUD asset
β Move damage indicator to HUD view
β Get main menu working in fps v2
β Add new portal area to hub
β Work on scene performance optimizations
β Slowly port existing mechanics in FPSPlayer to FPSV2
β Save portal hub progression
β Port current slate hud drawing to a new "HUD" element
β Load save on startup
β Add music tracks to all levels
β Remove plugins - housekeeping
β Paper outline
β Improve Jump Height
β Port all existing binds
β Port Start Events
βPorting hud, playermovement, weapon model and projectiles, projectile explosion