Posted October 31, 2018 by Skylar Nichols
I spent a lot of time working on this today. Firstly I built functionality in my state machine to only start the game when I am on the "Play-state Script". I then started to work on a very basic enemy script. I also improved the gravity's functionality. Now the gravity can be hard-capped. This solves a lot of problems I had before with the car pulling random objects in the scene towards it. I have yet to build an attack on the player, but I plan to begin working on that next update.