Posted June 06, 2023 by punkweight
After gathering some feedback I have made a couple of small changes. There was a bug with the damage indicator where it would display '-0' for a second after displaying the correct amount of damage. This has been fixed.
I have also removed the screen shake effect from the rock move as I believe that this could cause some confusion with the screen shake effect from being hit.
I will look into the balancing of the enemies to maybe allow for longer runs. Some people have also encounter enemies that they cannot deal damage to which may be related to this.
I am also looking into creating a better map generating function.
New enemies may be created in the future to add some more variety.