Posted June 08, 2023 by hed0rah
I originally wanted to avoid the use of angle measurements, but the more i tested the gameplay i realized it was necessary. It is easy to eyeball 15° and 30° during friendly matches, and most TTRPG players have measurement tools available at the table if you need to be more precide. I will even include a small protractor with the physical release. This is no more complicated than measuring distances for miniatures in something like Forbidden Psalms.
The other system would never allow this to be a competitive and fun game. If you were shooting from a point on the rear of a hexagon (as the sample ball on the pamphlet shows) you would end up shooting the ball right when you roll "shank left".
It didn't make sense.